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My name is Matheus Alexandre, and I am Character Rigger, Rigging TD, and Technical Animator with over seven years of professional experience in games, film, VFX, and advertising. I specialize in character and facial rigging, Maya pipeline development, Python automation, and Unreal Engine Control Rig. I have developed scalable rigging systems, optimized production workflows, and delivered high-performance, animator-friendly rigs for both real-time and cinematic productions.


Contact:
rignanimation@gmail.com

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