My name is Matheus Alexandre, and I am a Senior Character Rigger, Rigging TD, and former Rigging Supervisor with over seven years of professional experience in games, film, VFX, and advertising. I specialize in character and facial rigging, Maya pipeline development, Python automation, and Unreal Engine Control Rig. I have led rigging teams, developed scalable rigging systems, optimized production workflows, and delivered high-performance, animator-friendly rigs for both real-time and cinematic productions.
rignanimation@gmail.com
