During my time at Kokku Games, I had the opportunity to collaborate with Guerrilla Games on the Clamberjaw machine in the Horizon Forbidden West game. I was responsible for creating and adjusting the paint skin weights for the asset.
The task was particularly challenging due to the combination of hard-surface mechanical parts, organic flesh elements, and a complex network of tubes and wires. This required precise weight painting and careful attention to deformation behavior to maintain the asset’s visual quality across different geometry types.
